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Resource loading: onload and onerror
The browser allows to track the loading of external resources – scripts, iframes, pictures and so on.
There are two events for it:
onload– successful load,onerror– an error occurred.
Loading a script
Let’s say we need to load a third-party script and call a function that resides there.
We can load it dynamically, like this:
let script = document.createElement('script');
script.src = "my.js";
document.head.append(script);
…But how to run the function that is declared inside that script? We need to wait until the script loads, and only then we can call it.
For our own scripts we could use JavaScript modules here, but they are not widely adopted by third-party libraries.
script.onload
The main helper is the load event. It triggers after the script was loaded and executed.
For instance:
let script = document.createElement('script');
// can load any script, from any domain
script.src = "https://cdnjs.cloudflare.com/ajax/libs/lodash.js/4.3.0/lodash.js"
document.head.append(script);
script.onload = function() {
// the script creates a helper function "_"
alert(_); // the function is available
};
So in onload we can use script variables, run functions etc.
…And what if the loading failed? For instance, there’s no such script (error 404) or the server or the server is down (unavailable).
script.onerror
Errors that occur during the loading of the script can be tracked on error event.
For instance, let’s request a script that doesn’t exist:
Please note that we can’t get HTTP error details here. We don’t know was it error 404 or 500 or something else. Just that the loading failed.
Events onload/onerror track only the loading itself.
Errors during script processing and execution are out of the scope of these events. To track script errors, one can use window.onerror global handler.
Other resources
The load and error events also work for other resources, basically for any resource that has an external src.
For example:
There are some notes though:
- Most resources start loading when they are added to the document. But
<img>is an exception. It starts loading when it gets an src(*). - For
<iframe>, theiframe.onloadevent triggers when the iframe loading finished, both for successful load and in case of an error.
That’s for historical reasons.
Crossorigin policy
There’s a rule: scripts from one site can’t access contents of the other site. So, e.g. a script at https://facebook.com can’t read the user’s mailbox at https://gmail.com.
Or, to be more precise, one origin (domain/port/protocol triplet) can’t access the content from another one. So even if we have a subdomain, or just another port, these are different origins, no access to each other.
This rule also affects resources from other domains.
If we’re using a script from another domain, and there’s an error in it, we can’t get error details.
For example, let’s take a script with a single (bad) function call:
// 📁 error.js
noSuchFunction();
Now load it from our domain:
We can see a good error report, like this:
Uncaught ReferenceError: noSuchFunction is not defined
https://javascript.info/article/onload-onerror/crossorigin/error.js, 1:1
Now let’s load the same script from another domain:
The report is different, like this:
Script error.
, 0:0
Details may vary depending on the browser, but the idea is same: any information about the internals of a script is hidden. Exactly because it’s from another domain.
Why do we need the details?
There are many services (and we can build our own) that listen to window.onerror, save errors at the server and provide an interface to access and analyze them. That’s great, as we can see real errors, triggered by our users. But we can’t see any error information for scripts from other domains.
Similar cross-origin policy (CORS) is enforced for other types of resources as well.
To allow cross-origin access, we need crossorigin attribute, plus the remote server must provide special headers.
There are three levels of cross-origin access:
- No
crossoriginattribute – access prohibited. crossorigin="anonymous"– access allowed if the server responds with the headerAccess-Control-Allow-Originwith*or our origin. Browser does not send authorization information and cookies to remote server.crossorigin="use-credentials"– access allowed if the server sends back the headerAccess-Control-Allow-Originwith our origin andAccess-Control-Allow-Credentials: true. Browser sends authorization information and cookies to remote server.
You can read more about cross-origin access in the chapter Fetch: Cross-Origin Requests. It describes fetch method for network requests, but the policy is exactly the same.
Such thing as “cookies” is out of our current scope, but you can read about them in the chapter Cookies, document.cookie.
In our case, we didn’t have any crossorigin attribute. So the cross-origin access was prohibited. Let’s add it.
We can choose between "anonymous" (no cookies sent, one server-side header needed) and "use-credentials" (sends cookies too, two server-side headers needed).
If we don’t care about cookies, then "anonymous" is a way to go:
Now, assuming that the server provides Access-Control-Allow-Origin header, everything’s fine. We have the full error report.
Summary
Images <img>, external styles, scripts and other resources provide load and error events to track their loading:
loadtriggers on a successful load,errortriggers on a failed load.
The only exception is <iframe>: for historical reasons it always triggers load, for any load completion, even if the page is not found.
The readystatechange event also works for resources, but is rarely used, because load/error events are simpler.
Görevler
Normally, images are loaded when they are created. So when we add <img> to the page, the user does not see the picture immediately. The browser needs to load it first.
To show an image immediately, we can create it “in advance”, like this:
let img = document.createElement('img');
img.src = 'my.jpg';
The browser starts loading the image and remembers it in the cache. Later, when the same image appears in the document (no matter how), it shows up immediately.
Create a function preloadImages(sources, callback) that loads all images from the array sources and, when ready, runs callback.
For instance, this will show an alert after the images are loaded:
function loaded() {
alert("Images loaded")
}
preloadImages(["1.jpg", "2.jpg", "3.jpg"], loaded);
In case of an error, the function should still assume the picture “loaded”.
In other words, the callback is executed when all images are either loaded or errored out.
The function is useful, for instance, when we plan to show a gallery with many scrollable images, and want to be sure that all images are loaded.
In the source document you can find links to test images, and also the code to check whether they are loaded or not. It should output 300.
The algorithm:
- Make
imgfor every source. - Add
onload/onerrorfor every image. - Increase the counter when either
onloadoronerrortriggers. - When the counter value equals to the sources count – we’re done:
callback().
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