replayability
Here are 19 public repositories matching this topic...
Haskell game engine library for roguelike dungeon crawlers; please offer feedback, e.g., after trying out the sample game with the web frontend at
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Mar 18, 2024 - Haskell
Allure of the Stars is a near-future Sci-Fi roguelike and tactical squad combat game written in Haskell; please offer feedback, e.g., after trying out the web frontend version at
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Nov 17, 2023 - Haskell
Vogon Runtime is a Rust toolkit for deterministic, replayable AI workflows: structured prompts, provider-agnostic adapters, reproducible runs, and verifiable replay logs.
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Jun 23, 2026 - Rust
The Xinada Project consists of a plugin for the Minecraft game. The plugin organizes and starts rounds of a mini-game based on the well-known Murder Mystery. Xinada offers the players 30+ new abilities and adds a ton of fun to an already fun mini-game. It also offers a lot of replayability.
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Feb 20, 2022 - Java
Write your own madlibs. Fill the madlib within the program or print a hard copy with blanks to be hand filled as a traditional madlib.
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Jul 9, 2025 - Python
Deterministic-first agent execution system focused on bounded autonomy, auditability, replayability, and operational reliability.
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May 18, 2026 - TypeScript
Deterministic, auditable, capability-safe autonomous agent framework in Rust. Event-sourced, replayable, with governed self-evolution.
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Jan 3, 2026 - Rust
A model-agnostic benchmark for sealed, re playable AI reasoning failures and tamper-evident failure history.
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Jun 19, 2026 - Python
Source-available IX-Function causal-transfer harness: tests cross-domain causal structure reuse through pre-outcome prediction, reality-delta scoring, uncertainty preservation, falsification, negative controls, model review, donor handoffs, and bounded Wave 6 review gates. No AGI claim.
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Jun 7, 2026 - Python
Traceable AI execution, evidence artifacts, provenance timelines and recoverable orchestration state.
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Jun 27, 2026 - TypeScript
Deterministic orchestration and evaluation framework with replayability, execution tracing, and adversarial testing.
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May 10, 2026 - Python
Gameplay-focused Unreal Engine prototype featuring player-vs-AI competition, Blueprint scripting, AI navigation, and replayability-focused game design.
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May 30, 2026
Replayable hash-chained decision traces for agents — faithfulness states, tamper detection, export.
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Jun 10, 2026 - TypeScript
Lightweight, replayable PoC for Sovereign Epistemic Commons: synthetic multi-agent memory-governance experiments on contamination, typed lanes, provenance-depth discount, and mixed exit/fork in observable-only agentic systems.
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Mar 17, 2026 - Python
Pre-runtime assurance for layered spec divergence — Z3 implication checks, triangulation, MCP boundary evidence.
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Jun 10, 2026 - Python
A lightweight, reproducible PoC series for studying recursive self-improvement under endogenous yardstick drift, using Gemma 3 local models to separate proxy-score drift, proxy gaming, delayed audit, and strict-confirmed improvement.
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Mar 17, 2026 - TeX
Observer-only replay vitality and interruption realism inspection under degraded outsider conditions.
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May 18, 2026 - Python
OmegaRecord schemas and governed evidence substrate for OMEGA protocol libraries.
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Jun 12, 2026 - TypeScript
Project Anthesis: Community repository for anthesis AI governance
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Jun 14, 2026 - HTML
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