| Video games |
|---|
| Part of a series on |
| Role-playing video games |
|---|
A Soulslike (also spelled Souls-like) is a subgenre of action role-playing games known for large worlds filled with enemies and emphasis on environmental storytelling, typically in a dark fantasy setting. Japanese developer and publisher FromSoftware and director Hidetaka Miyazaki are largely considered to have created and established the subgenre, pioneering it with Demon's Souls (2009) and further popularizing it with similar subsequent games, including the popular Dark Souls trilogy (2011–2016), from which the genre's name is derived. These games and subsequent FromSoftware releases are often called Soulsborne games, a portmanteau of their Souls-titled games and Bloodborne (2015).
While the Soulslike description is typically applied to action role-playing games, the core concepts of high difficulty, repeated character death driving player knowledge and mastery of the game world and pattern recognition, sparsity of save points, and giving information to the player through indirect, environmental storytelling are sometimes seen in games of very different genres, the mechanics of which are sometimes described as Soulslike.
Gameplay
Soulslike games typically have a high level of difficulty where repeated player character death is expected and incorporated as part of the gameplay, with players often keeping part of their progress since the last checkpoint (items collected, bosses defeated). Other losses (such as experience or currency) are potentially recoverable. Soulslike games usually have ways to permanently improve the player character's abilities to progress further, often using a type of currency that can be earned and spent but may be lost or abandoned between deaths if not properly managed, similar to the souls in the Dark Souls series.[1][2][3] The need for repeated playthroughs can be viewed as a type of self-improvement for the player, either through gradual improvement of their character, or improving their own skills and strategies within the game.[4]
Salt and Sanctuary developer James Silva said Soulslike games provided "deliberate and meaningful exploration" of the entire game, including the game world, character improvement, and combat, through learning by repeated failures.[5] Combat in Soulslike games may also be methodical, requiring the player to monitor stamina to avoid overexertion of their character,[2] and often is based on "animation priority" actions that prevent the player from cancelling movement until the animation has been played out, leaving them vulnerable to enemy attacks.[4] Souls and its related games developed by FromSoftware include multiplayer features such as the ability to write messages that can be seen and rated by other players, apparitions of other players, blood stains that allow viewing of other players' deaths, invasion of other players' worlds, and summoning of other players to one's own world for assistance.[citation needed]

Many Soulslike games use checkpoint systems associated with the bonfires of Dark Souls. These checkpoints typically serve as respawn or recovery points and may also allow players to level up or fast travel between discovered locations, while resting at them may reset enemies. Similar checkpoints may be represented differently in other games.[6][7] Such systems help avoid an outright failure state while preserving a risk-and-reward structure around death, recovery, and exploration.[8]
Common themes
These games are commonly noted for their lack of overt storytelling, as well as their deep worldbuilding, with a captivating world being cited as key to spark players' desire to explore.[9] Players are meant to discover bits and pieces of the game's lore over time via environmental storytelling, item descriptions and cryptic dialogue, piecing it together themselves to increase the game's sense of mystery. Despite their dark themes, the settings of Soulslikes sometimes feature elements of comic relief, such as unexpected interactions (e.g. petting a cat), humorous reactions from non-player characters, peculiar outfits and weapons, and unusual, often slapstick means of death, such as being eaten by a Mimic.[10]
History
The Soulslike genre emerged from FromSoftware's Demon's Souls (2009) and Dark Souls (2011), from which the genre's name is derived. The games helped establish and popularize design conventions associated with the genre, including difficult combat, hostile environments, limited checkpoints, recoverable resources lost on death, and indirect storytelling through world design and atmosphere.[3][5] Later FromSoftware games, including Bloodborne, Sekiro: Shadows Die Twice, and Elden Ring, have also been discussed in relation to the Soulslike genre or the related Soulsborne label.[11]
Notable examples
Other notable Soulslike games include:
- Lords of the Fallen (2014)[2][12]
- Titan Souls (2015)[13]
- DarkMaus (2016)[14]
- Salt and Sanctuary (2016)[2][15]
- Nioh (2017)[2]
- The Surge (2017)[2][16]
- Darksiders III (2018)[2]
- Ashen (2018)[2]
- The Surge 2 (2019)[2]
- Code Vein (2019)[2][17]
- Dark Devotion (2019)[18]
- Outward (2019)[19]
- Remnant: From the Ashes (2019)[2][20]
- Mortal Shell (2020)[2][21]
- Hellpoint (2020)[22]
- Nioh 2 (2020)[2][23]
- Chronos: Before the Ashes (2020)[24]
- Thymesia (2022)[25]
- Stranger of Paradise: Final Fantasy Origin (2022)[26]
- Lies of P (2023)[27]
- Lords of the Fallen (2023)[28][29]
- Wo Long: Fallen Dynasty (2023)[2][30]
- Remnant 2 (2023)[2]
- Another Crab's Treasure (2024)[31]
- Enotria: The Last Song (2024)[32]
- The First Berserker: Khazan (2025)[33][34]
- Wuchang: Fallen Feathers (2025)[35]
- Code Vein II (2026)[2][36]
- Nioh 3 (2026)[2][37]
- Lords of the Fallen II (2026) (upcoming)[38]
- Valor Mortis (2026) (upcoming)[39][40]
Influence
Other games not always classified as Soulslikes that have been cited as influenced by the Souls series include:
- Journey (2012)[41]
- Shovel Knight (2014)[42][43]
- Destiny (2014)[44]
- The Witcher 3: Wild Hunt (2015)[45]
- Hollow Knight (2017)[2]
- Nier: Automata (2017)[46]
- God of War (2018)[47]
- Dead Cells (2018)[5]
- Death's Gambit (2018)[48]
- Blasphemous (2019)[49]
- Star Wars Jedi: Fallen Order (2019)[50]
- Tunic (2022)[51]
- Star Wars Jedi: Survivor (2023)[52]
- Black Myth: Wukong (2024)[53]
- Flintlock: The Siege of Dawn (2024)[54]
- Rise of the Ronin (2024)[55]
- Stellar Blade (2024)[56]
- Mina the Hollower (2026)[57]
Reception
Interviews with developers of Soulslike games revealed that they all thought of being classified as part of the genre as a positive thing that functioned as a useful description for players. However, some believed that it could be misleading, causing players to expect certain things and be disappointed when a game does not have them. An example of this was players being disappointed that Remnant: From the Ashes was primarily a shooter, despite being characterized as a Soulslike.[10]
Austin Wood of PC Gamer criticized the Soulslike label, saying that treating Souls games as a template "misleads" players into believing that various games classified as such are similar to Souls when they are really different. He called the Soulslike label, along with the Metroidvania and roguelike labels, "jargon" that "ignores what makes [the games] unique".[9] Mark Brown of Game Maker's Toolkit also decried the subgenre as overly restrictive, forcing games to fall into a certain template and preventing their design from advancing. In responding to this argument, Bruno Dias of Vice disagreed, saying that Brown's comparison of Soulslikes with roguelikes was not apt because roguelikes were a hobbyist pursuit for a long time. He also said that Soulslikes did not need to advance yet, as they did not have a marketability problem.[58]
References
- ↑ Prescott, Shaun (April 11, 2019). "The best Souls-like games on PC". PC Gamer. Archived from the original on July 14, 2019. Retrieved July 14, 2019.
- 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 "The Best Soulslike Games". IGN. 11 February 2021. Retrieved February 11, 2021.
- 1 2 Stuart, Keith (October 11, 2021). "Dungeon crawler or looter shooter? Nine video game genres explained". The Guardian. Retrieved October 12, 2021.
- 1 2 Kunzelman, Cameron (2020). "Chapter 10: How we deal with dark souls". In de Souza e Silva, Adriana; Glover-Rijkse, Ragan (eds.). Hybrid Play: Crossing Boundaries in Game Design, Players Identities and Play Spaces. Taylor & Francis. p. 58. ISBN 9781000042351.
- 1 2 3 Wood, Austin (22 February 2022). "What the hell is a Souls-like? Game devs break down FromSoftware's accidental genre". GamesRadar. Retrieved 25 February 2022.
- ↑ Biggerstaff, Charlie (2022-04-12). "Elden Ring Sites Of Grace: All Grace locations in Elden Ring". Rock, Paper, Shotgun. Retrieved 2023-02-22.
- ↑ Coscia, Trevor (2021-08-28). "What Makes a Game a Soulslike?". CBR. Retrieved 2022-12-01.
- ↑ Cameron, Phill (April 9, 2015). "Cheating Death: Accommodating player failure and recovery". Gamasutra. Archived from the original on September 28, 2019. Retrieved September 27, 2019.
- 1 2 Wood, Austin (2017-08-19). "The 'Souls-like' label needs to die". PC Gamer. Retrieved 2022-02-13.
- 1 2 O'Donoghue, Niall (2020-11-16). "Finding the Soul of Soulslikes – the devs riffing on the genre". VG247. Retrieved 2022-02-13.
- ↑ Wildgoose, David (7 March 2022). "Painfully Difficult: From Software's 30+ Year Journey From PS1 to Elden Ring". IGN. Retrieved 8 March 2022.
- ↑ Purchase, Robert (September 23, 2014). "ideo: Playing a new boss battle in Lords of the Fallen". Eurogamer. Archived from the original on September 13, 2017. Retrieved May 17, 2017.
- ↑ Breault, Chris (February 24, 2014). "How Do You Make An RPG After Dark Souls?". Kill Screen. Archived from the original on March 21, 2017. Retrieved March 20, 2017.
- ↑ Steighner, Mark (4 February 2016). "Review: DarkMaus". Hardcore Gamer. Retrieved 11 September 2022.
- ↑ Klepek, Patrick (18 March 2016). "Salt And Sanctuary Is An Excellent 2D Dark Souls". Kotaku. Archived from the original on June 1, 2017. Retrieved May 17, 2017.
- ↑ Donnelley, Joe (May 16, 2017). "The Surge has 'Souls-like' combat but is best approached 'from a Bloodborne state of mind'". PC Gamer. Archived from the original on May 19, 2017. Retrieved May 17, 2017.
- ↑ Saed, Sharif (May 2, 2017). "The first trailer for Code Vein proves this is the Vampire Souls we thought we're getting". VG247. Archived from the original on May 5, 2017. Retrieved May 17, 2017.
- ↑ Worrall, William (17 May 2019). "Dark Devotion Review". TechRaptor. Retrieved 11 September 2022.
- ↑ "Outward Review - A mash up of genres that tries to stand out". GameSpace. 3 April 2019. Retrieved 26 January 2026.
- ↑ Grayson, Nathan (27 August 2019). "Remnant: From The Ashes, As Told By Steam Reviews". Kotaku. Archived from the original on September 13, 2019. Retrieved September 13, 2019.
- ↑ Nunneley, Stephany (March 4, 2021). "Souls-like Mortal Shell has sold over 500,000 units since release last summer". VG247. Retrieved March 4, 2021.
- ↑ Kelly, Andy (August 7, 2020). "Hellpoint review". PC Gamer. Retrieved January 27, 2026.
- ↑ "How Nioh 2 Is Carving Out Space Of Its Own In The Soulslike Genre". GameSpot. 24 February 2020. Retrieved 26 January 2026.
- ↑ Thorn, Ed (7 December 2020). "Chronos: Before The Ashes review". Rock Paper Shotgun. Retrieved 8 March 2022.
- ↑ Khan, Irfan (August 16, 2022). "Thymesia Review - The Plague Tale". GameSpot. Retrieved January 27, 2026.
- ↑ Carvalho, Jared (14 March 2022). "Stanger of Paradise: Final Fantasy Origin's Job System Could Redefine the Soulslike Character Build Formula". Game Rant. Retrieved 15 March 2022.
- ↑ Argüello, Diego (13 September 2023). "Lies of P carves a singular space out of the Soulsborne genre". Polygon.
- ↑ "Lords of the Fallen Review". 12 October 2023.
- ↑ "Lords of the Fallen (2023) review". PC Gamer. 12 October 2023.
- ↑ "Wo Long: Fallen Dynasty review". PC Gamer. 2 March 2023. Retrieved 26 January 2026.
- ↑ Northup, Travis (2024-04-24). "Another Crab's Treasure Review". IGN. Retrieved 2025-06-29.
- ↑ Scarpinito, Robert (2023-09-08). "Enotria: The Last Song Preview - The Flavors of Italy | TechRaptor". techraptor.net. Retrieved 2026-02-28.
- ↑ Broadwell, Josh (2025-03-28). "The First Berserker: Khazan review: Parry, die, repeat". Shacknews. Archived from the original on March 31, 2025. Retrieved 2025-05-04.
- ↑ Carson, John (2025-03-31). "The First Berserker: Khazan Review". IGN. Retrieved 2025-05-04.
- ↑ Romano, Sal (9 June 2024). "WUCHANG: Fallen Feathers launches in 2025 for PS5, Xbox Series, and PC". Gematsu.
- ↑ "CODE VEIN II — Announcement Trailer". Bandai Namco Entertainment. Retrieved 26 January 2026.
- ↑ "Nioh 3". Team NINJA. Retrieved 26 January 2026.
- ↑ "Lords of the Fallen II unveiled, releases 2026 on PS5". PlayStation.Blog. August 19, 2025. Retrieved January 27, 2026.
- ↑ "Valor Mortis (Steam)". Steam. Retrieved January 27, 2026.
- ↑ Romano, Sal (June 6, 2025). "Valor Mortis, a first-person action soulslike from the creators of Ghostrunner, announced". Gematsu. Retrieved January 27, 2026.
- ↑ "How Demon's Souls Inspired Journey's Gentle Social Systems". 10 March 2022.
- ↑ Breault, Chris (February 24, 2014). "How Do You Make An RPG After Dark Souls?". Kill Screen. Archived from the original on March 21, 2017. Retrieved March 20, 2017.
- ↑ Williams, Mike (May 24, 2014), Game Dev Recipes: Shovel Knight, USgamer, archived from the original on May 25, 2014, retrieved May 26, 2014
- ↑ Slabaugh, Brett (December 18, 2013). "Destiny Inspired by Dark Souls, Monster Hunter, Bungie Says". The Escapist. Archived from the original on March 4, 2016. Retrieved March 18, 2016.
- ↑ Purchese, Robert (28 November 2013). "The Witcher 3: What is a next-gen RPG?". Eurogamer.
{{cite web}}: CS1 maint: deprecated archival service (link) - ↑ "Nier: Automata's Androids are like Dark Souls bloodstains, next livestream on Feb 23". PCGamesN. Archived from the original on February 22, 2018. Retrieved February 21, 2018.
- ↑ ""It Has to Be Personal" Says 'God of War' Creative Director Cory Barlog". Rolling Stone. Archived from the original on May 1, 2018. Retrieved June 20, 2017.
- ↑ "An attempt to remix Dark Souls and Castlevania: Symphony of the Night that never finds its footing". IGN. August 24, 2018. Retrieved 2023-03-07.
- ↑ louisbrierley (2017-07-31). "[INTERVIEW] BLASPHEMOUS & The Game Kitchen | HEAVY Magazine". heavymag.com.au. Retrieved 2022-07-26.
- ↑ "Star Wars Jedi: Fallen Order has Dark Souls-inspired combat". PC Gamer. Retrieved January 27, 2026.
- ↑ Ronaghan, Neal (March 16, 2022). "Tunic review: a Zelda/Souls mash-up that's all its own". Ars Technica. Retrieved January 27, 2026.
- ↑ Livingston, Christopher (April 25, 2023). "Star Wars Jedi: Survivor review". PC Gamer. Retrieved January 27, 2026.
- ↑ "Anticipated Chinese soulslike Black Myth: Wukong is coming next summer". GamesRadar+. 14 December 2023. Retrieved 26 January 2026.
- ↑ Scott, Jessie (March 19, 2024). "Flintlock may finally end the age-old debate of what defines a Soulslike". Digital Trends. Retrieved January 27, 2026.
- ↑ "Rise of the Ronin might be the "middle ground" game I've been waiting for – hands-on preview". God is a Geek. 11 March 2024. Retrieved 26 January 2026.
- ↑ "Stellar Blade review". PC Gamer. 16 June 2025. Retrieved 26 January 2026.
- ↑ "Mina the Hollower review: "Classic Zelda vibes channel Bloodborne to create one of my new retro-style favorites"". Gamesradar. 27 May 2026. Retrieved 2 June 2026.
- ↑ Dias, Bruno (2017-07-12). "Making Souls-Like A Genre Might Actually End Up Hurting it". Vice.com. Retrieved 2022-02-13.