Chess with different armies (or Betza's Chess[1] or Equal Armies[2]) is a chess variant invented by Ralph Betza in 1979. Two sides use different sets of fairy pieces. There are several armies of equal strength to choose from, including the standard FIDE army. In all armies, kings and pawns are the same as in FIDE chess, but the four other pieces are different.

Rules and armies

Before the game players choose their armies in a certain way, predefined by tournament rules. This can be done either randomly or secretly by both players. Each player has a choice of 4 armies:[3] the Fabulous FIDEs, which are the standard chess pieces, the Colorbound Clobberers, the Nutty Knights, and the Remarkable Rookies.

All armies are designed to be equal in strength but have significantly different properties. Kings and pawns move the same as in chess for all armies. Pawns can only promote to pieces of either army on the board at the start. Castling is done as in standard chess with the exception of the case when the rook replacement is colorbound, like in the Colorbound Clobberers army. In the latter case, the king, when castling long, moves to b1, and the rook replacement to c1. This is so that colorbound pieces do not change square color.

a5b5c5d5e5
a4b4 black circlec4d4 black circlee4
a3b3c3 white bishopd3e3
a2b2 black circlec2d2 black circlee2
a1b1c1d1e1
Ferz (notation F).
a5 black circleb5c5d5e5 black circle
a4b4c4d4e4
a3b3c3 white bishopd3e3
a2b2c2d2e2
a1 black circleb1c1d1e1 black circle
Alfil (notation A), can jump.
a5b5c5d5e5
a4b4c4 black circled4e4
a3b3 black circlec3 white upside-down rookd3 black circlee3
a2b2c2 black circled2e2
a1b1c1d1e1
Wazir (notation W).
a5b5c5 black circled5e5
a4b4c4d4e4
a3 black circleb3c3 white upside-down rookd3e3 black circle
a2b2c2d2e2
a1b1c1 black circled1e1
Dabbaba (notation D), can jump.

Many pieces in the following armies are combinations of standard chess pieces and 4 fairy pieces: ferz, alfil, wazir and dabbaba (see their movement diagrams above). The game can be played with standard chess pieces, and the following move diagrams use standard pieces as well (except queens).

Colorbound Clobberers

In this army, rooks, knights, bishops, and queen are replaced by the following pieces:

abcdefgh
8a8 up-left arrowb8c8d8e8f8g8h88
7a7b7 up-left arrowc7d7e7f7g7h7 up-right arrow7
6a6b6c6 up-left arrowd6e6 black circlef6g6 up-right arrowh66
5a5b5c5d5 up-left arrowe5f5 up-right arrowg5h55
4a4b4c4 black circled4e4 white rookf4g4 black circleh44
3a3b3c3d3 down-left arrowe3f3 down-right arrowg3h33
2a2b2c2 down-left arrowd2e2 black circlef2g2 down-right arrowh22
1a1b1 down-left arrowc1d1e1f1g1h1 down-right arrow1
abcdefgh
Bede (notation BD). Moves as bishop or dabbaba, hence the name. Can jump for dabbaba moves.
abcdefgh
8a8b8c8d8e8f8g8h88
7a7b7c7d7e7f7g7h77
6a6b6c6 black circled6e6f6g6 black circleh66
5a5b5c5d5e5 black circlef5g5h55
4a4b4c4d4 black circlee4 white knightf4 black circleg4h44
3a3b3c3d3e3 black circlef3g3h33
2a2b2c2 black circled2e2f2g2 black circleh22
1a1b1c1d1e1f1g1h11
abcdefgh
Waffle (notation WA). Moves as wazir or alfil, hence the name. Can jump for all moves.
abcdefgh
8a8b8c8d8e8f8g8h88
7a7b7c7d7e7f7g7h77
6a6b6c6 black circled6e6 black circlef6g6 black circleh66
5a5b5c5d5 black circlee5f5 black circleg5h55
4a4b4c4 black circled4e4 white bishopf4g4 black circleh44
3a3b3c3d3 black circlee3f3 black circleg3h33
2a2b2c2 black circled2e2 black circlef2g2 black circleh22
1a1b1c1d1e1f1g1h11
abcdefgh
FAD (notation FAD). Moves as ferz, alfil or dabbaba, hence the name. Can jump for all moves.
abcdefgh
8a8 up-left arrowb8c8d8e8f8g8h88
7a7b7 up-left arrowc7d7e7f7g7h7 up-right arrow7
6a6b6c6 up-left arrowd6 black circlee6f6 black circleg6 up-right arrowh66
5a5b5c5 black circled5 up-left arrowe5f5 up-right arrowg5 black circleh55
4a4b4c4d4e4 white princessf4g4h44
3a3b3c3 black circled3 down-left arrowe3f3 down-right arrowg3 black circleh33
2a2b2c2 down-left arrowd2 black circlee2f2 black circleg2 down-right arrowh22
1a1b1 down-left arrowc1d1e1f1g1h1 down-right arrow1
abcdefgh
Cardinal (notation NB). Moves as bishop or knight. Can jump for knight moves.

As mentioned, when using this army and castling queenside, the king moves three squares (from e1 to b1) and the bede moves from a1 to c1.

A weakness of the Colorbound Clobberers are the unprotected pawns at a2 and h2. To cure this weakness, the positions of the waffle and the FAD can be switched. This alternate setup was already proposed by Ralph Betza and is named Colorbound Clobberers II.

Nutty Knights

This army includes a lot of leapers, but most of them have asymmetrical move patterns, with backward moves being restricted.

abcdefgh
8a8b8c8d8e8 up arrowf8g8h88
7a7b7c7d7e7 up arrowf7g7h77
6a6b6c6d6e6 up arrowf6g6h66
5a5b5c5d5e5 up arrowf5g5h55
4a4 left arrowb4 left arrowc4 left arrowd4 left arrowe4 white rookf4 right arrowg4 right arrowh4 right arrow4
3a3b3c3d3 black circlee3 black circlef3 black circleg3h33
2a2b2c2d2e2f2g2h22
1a1b1c1d1e1f1g1h11
abcdefgh
Charging rook, originally furlrurlbakking (notation frlRrlbK), moves forward and sideways as a rook, or backward as a king.
abcdefgh
8a8b8c8d8e8f8g8h88
7a7b7c7d7e7f7g7h77
6a6b6c6d6 black circlee6f6 black circleg6h66
5a5b5c5d5 black circlee5f5 black circleg5h55
4a4b4c4d4e4 white knightf4g4h44
3a3b3c3d3 black circlee3f3 black circleg3h33
2a2b2c2d2 black circlee2f2 black circleg2h22
1a1b1c1d1e1f1g1h11
abcdefgh
Fibnif (notation fbNF). Moves as ferz, or as a knight for its two vertically longest forward and backward moves. Can jump for knight moves.
abcdefgh
8a8b8c8d8e8f8g8h88
7a7b7c7d7e7f7g7h77
6a6b6c6d6 black circlee6f6 black circleg6h66
5a5b5c5 black circled5e5f5g5 black circleh55
4a4b4c4d4 black circlee4 white bishopf4 black circleg4h44
3a3b3c3d3 black circlee3 black circlef3 black circleg3h33
2a2b2c2d2e2f2g2h22
1a1b1c1d1e1f1g1h11
abcdefgh
Charging knight, originally forfnibakking (notation fhNrlbK). Moves as king backward and sideways or as a knight forward. Can jump for all moves.
abcdefgh
8a8b8c8d8e8 up arrowf8g8h88
7a7b7c7d7e7 up arrowf7g7h77
6a6b6c6d6 black circlee6 up arrowf6 black circleg6h66
5a5b5c5 black circled5 black circlee5 up arrowf5 black circleg5 black circleh55
4a4 left arrowb4 left arrowc4 left arrowd4 left arrowe4 white queenf4 right arrowg4 right arrowh4 right arrow4
3a3b3c3d3 black circlee3 black circlef3 black circleg3h33
2a2b2c2d2e2f2g2h22
1a1b1c1d1e1f1g1h11
abcdefgh
Colonel, originally forfnifurlrurking (notation fhNfrlRK). Moves as king, or as rook forward and sideways, or as knight forward. Can jump for knight moves.

Remarkable Rookies

The rooks, knights, bishops, and queen are replaced by the following pieces:

abcdefgh
8a8b8c8d8 left arrowe8 left arrowf8 left arrowg8 left arrowh8 white rook8
7a7b7c7d7e7f7g7h7 down arrow7
6a6b6 up arrowc6d6e6f6g6h6 down arrow6
5a5b5 up arrowc5d5e5f5g5h5 down arrow5
4a4b4 up arrowc4d4e4f4g4h4 down arrow4
3a3b3 up arrowc3d3e3f3g3h33
2a2 left arrowb2 white rookc2 right arrowd2 right arrowe2 right arrowf2 right arrowg2h22
1a1b1 down arrowc1d1e1f1g1h11
abcdefgh
Short rook (notation W4). Moves as rook, but not more than 4 spaces.
abcdefgh
8a8b8c8d8e8f8g8h88
7a7b7c7d7e7f7g7h77
6a6b6c6d6e6 black circlef6g6h66
5a5b5c5d5e5 black circlef5g5h55
4a4b4c4 black circled4 black circlee4 white knightf4 black circleg4 black circleh44
3a3b3c3d3e3 black circlef3g3h33
2a2b2c2d2e2 black circlef2g2h22
1a1b1c1d1e1f1g1h11
abcdefgh
Woody rook (notation WD). Moves as dabbaba or as wazir. Can jump for all moves.
abcdefgh
8a8b8c8d8e8f8g8h88
7a7b7c7d7e7 black circlef7g7h77
6a6b6c6d6e6 black circlef6g6h66
5a5b5c5d5 black circlee5f5 black circleg5h55
4a4b4 black circlec4 black circled4e4 white bishopf4g4 black circleh4 black circle4
3a3b3c3d3 black circlee3f3 black circleg3h33
2a2b2c2d2e2 black circlef2g2h22
1a1b1c1d1e1 black circlef1g1h11
abcdefgh
Half duck (notation HFD). Moves as threeleaper, dabbaba or ferz. Can jump for all moves.
abcdefgh
8a8b8c8d8e8 up arrowf8g8h88
7a7b7c7d7e7 up arrowf7g7h77
6a6b6c6d6 black circlee6 up arrowf6 black circleg6h66
5a5b5c5 black circled5e5 up arrowf5g5 black circleh55
4a4 left arrowb4 left arrowc4 left arrowd4 left arrowe4 white empressf4 right arrowg4 right arrowh4 right arrow4
3a3b3c3 black circled3e3 down arrowf3g3 black circleh33
2a2b2c2d2 black circlee2 down arrowf2 black circleg2h22
1a1b1c1d1e1 down arrowf1g1h11
abcdefgh
Chancellor (notation RN). Moves as rook or knight. Can jump for knight moves.

Strength of the armies

The armies were playtested in human play among chess masters and considered balanced at the time of their release. They were not playtested in computer games because at the time no engines playing chess variants were available. The release of Zillions of Games did not change the original assessment.

In 2010, H.G. Muller tested the Colourbound Clobberers and the Nutty Knights in the stronger engine Fairy-Max and found that both armies were significantly stronger than the FIDE pieces.[4] He found that the Nutty Knights had an advantage of slightly more than a pawn above the FIDEs, and the Clobberers slightly less than a pawn. He also notes that the advantage of the Clobberers as an army is smaller than expected from the piece values alone.

In 2015 Fairy-Max was extended to handle limited sliders such as the Short Rook from the Remarkable Rookies. H.G. Muller ran a test of all four official armies against each other with the following result:[5]

Relative strength of armies (based on 400 games)
Black
White
R N C F Total
Rookies N/a +3% +13% +15% +62%
Nutters -3% N/a +3% +12% +19%
Clobberers -13% +0% N/a +8% -11%
FIDE -16% -10% -10% N/a -71%

In agreement with previous tests, it seems that the Rookies are the strongest, being only marginally stronger than the Nutters, while the Clobberers seem to be about half-way in strength between the Nutters and FIDE. The statistical error in 400 games is 2%, so from the 3% of the Rookies-Nutters result, it can be decided with >90% confidence that the Rookies indeed have the better chances here.

Proposed adjustments to the official armies

In light of the newer strength evaluations, several weakenings of the official armies were proposed. In 2012 J. Knappen proposed an adjustment to the Nutty Knights named Drunken Nights.[6] Here the Charging Knight is weakened by removing the step directly backwards, decreasing its endgame value. The resulting piece is called Drunken Night.

In 2015 J. Knappen discussed some weakenings of the Remarkable Rookies and the Colorbound Clobberers, including the weakening of the Bede to a piece named Busy Beaver, where the Dabbaba jump is replaced by a zigzag sliding move to the same square.[7] In 2016, Double sharp and H.G. Muller came up with playtested proposals for the Clobberers and the Rookies. In the Clobberers, the FAD is replaced by the Prime Minister. In the Rookies, the Short Rook is even shorter and has now only two steps in each orthogonal direction.

abcdefgh
8a8b8c8d8e8f8g8h88
7a7b7c7d7e7f7g7h77
6a6b6c6d6 black circlee6f6 black circleg6h66
5a5b5c5 black circled5e5f5g5 black circleh55
4a4b4c4d4 black circlee4 white bishopf4 black circleg4h44
3a3b3c3d3 black circlee3f3 black circleg3h33
2a2b2c2d2e2f2g2h22
1a1b1c1d1e1f1g1h11
abcdefgh
Drunken night (notation fhNrlWbF). Moves as ferz backwards, one step orthogonally sideways, or as a knight forward. Can jump for all moves.
abcdefgh
8a8 up-left arrowb8c8d8e8f8g8h88
7a7b7 up-left arrowc7d7e7f7g7h7 up-right arrow7
6a6b6c6 up-left arrowd6e6 black crossf6g6 up-right arrowh66
5a5b5c5d5 up-left arrowe5f5 up-right arrowg5h55
4a4b4c4 black crossd4e4 white rookf4g4 black crossh44
3a3b3c3d3 down-left arrowe3f3 down-right arrowg3h33
2a2b2c2 down-left arrowd2e2 black crossf2g2 down-right arrowh22
1a1b1 down-left arrowc1d1e1f1g1h1 down-right arrow1
abcdefgh
Busy Beaver (notation BzB2). Moves as bishop or two steps as a Boyscout. The squares marked with "x" can be reached via two different zigzag paths.
abcdefgh
8a8b8c8d8e8f8g8h88
7a7b7c7d7e7f7g7h77
6a6b6c6 black circled6e6 black circlef6g6 black circleh66
5a5b5c5d5 black circlee5f5 black circleg5h55
4a4b4c4 black circled4e4 white bishopf4g4 black circleh44
3a3b3c3d3 black circlee3f3 black circleg3h33
2a2b2c2 black circled2e2 black circlef2g2 black circleh22
1a1b1c1d1e1f1g1h11
abcdefgh
Prime minister (notation FmaF). Moves as ferz and can continue moving as a ferz again. It need not take both steps. It must stop when it captures. It can return to its starting square, allowing the player to skip a turn.
abcdefgh
8a8b8c8d8e8f8 left arrowg8 left arrowh8 white rook8
7a7b7c7d7e7f7g7h7 down arrow7
6a6b6c6d6e6f6g6h6 down arrow6
5a5b5c5d5e5f5g5h55
4a4b4 up arrowc4d4e4f4g4h44
3a3b3 up arrowc3d3e3f3g3h33
2a2 left arrowb2 white rookc2 right arrowd2 right arrowe2f2g2h22
1a1b1 down arrowc1d1e1f1g1h11
abcdefgh
Short rook (notation W2). Moves as rook, but not more than two spaces.

Unofficial armies

The four armies described above were playtested by Ralph Betza and selected as the most balanced ones. There are other armies, invented by Betza and other people, some of which are presented here.

In the initial version of the game, there were 8 armies[1] and, in these armies, the king moved differently from the king in the standard chess. Instead of normal pawns, fairy pawns could be selected – for example, Berolina pawns. However, later Betza abandoned the idea of using fairy pieces for king and pawns[8] and reduced the number of armies to four.

Forward FIDEs (Ralph Betza)

The rooks, knights, bishops, and queen are replaced by the following pieces:[9]

abcdefgh
8a8b8c8d8e8 up arrowf8g8h88
7a7b7c7d7e7 up arrowf7g7h77
6a6b6c6d6e6 up arrowf6g6h66
5a5b5c5d5e5 up arrowf5g5h55
4a4 left arrowb4 left arrowc4 left arrowd4 left arrowe4 white rookf4 right arrowg4 right arrowh4 right arrow4
3a3b3c3d3 black circlee3 black circlef3 black circleg3h33
2a2b2c2d2e2f2g2h22
1a1b1c1d1e1f1g1h11
abcdefgh
Charging rook (notation fsWWbFW). Moves forward and sideways as a rook, or backward as a king. This piece is also in the Nutty Knights army.
abcdefgh
8a8b8c8d8e8f8g8h88
7a7b7c7d7e7f7g7h77
6a6b6c6d6 black circlee6f6 black circleg6h66
5a5b5c5 black circled5e5f5g5 black circleh55
4a4b4c4d4e4 white knightf4g4h44
3a3b3c3d3 down-left arrowe3f3 down-right arrowg3h33
2a2b2c2 down-left arrowd2e2f2g2 down-right arrowh22
1a1b1 down-left arrowc1d1e1f1g1h1 down-right arrow1
abcdefgh
Knishop (notation fhNbFF). Moves forwards as knight or backwards as bishop. Can jump for knight moves.
abcdefgh
8a8 up-left arrowb8c8d8e8f8g8h88
7a7b7 up-left arrowc7d7e7f7g7h7 up-right arrow7
6a6b6c6 up-left arrowd6e6f6g6 up-right arrowh66
5a5b5c5d5 up-left arrowe5f5 up-right arrowg5h55
4a4b4c4d4e4 white bishopf4g4h44
3a3b3c3 black circled3e3f3g3 black circleh33
2a2b2c2d2 black circlee2f2 black circleg2h22
1a1b1c1d1e1f1g1h11
abcdefgh
Bishight (notation fFFbhN). Moves forwards as bishop or backwards as knight. Can jump for knight moves.
abcdefgh
8a8 up-left arrowb8c8d8e8 up arrowf8g8h88
7a7b7 up-left arrowc7d7e7 up arrowf7g7h7 up-right arrow7
6a6b6c6 up-left arrowd6e6 up arrowf6g6 up-right arrowh66
5a5b5c5d5 up-left arrowe5 up arrowf5 up-right arrowg5h55
4a4 left arrowb4 left arrowc4 left arrowd4 left arrowe4 white queenf4 right arrowg4 right arrowh4 right arrow4
3a3b3c3 black circled3 black circlee3 black circlef3 black circleg3 black circleh33
2a2b2c2d2 black circlee2f2 black circleg2h22
1a1b1c1d1e1f1g1h11
abcdefgh
Forequeen (notation fsWWfFFbhNWF). Moves forwards or sideways as queen, or backwards as a king or knight. Can jump for knight moves.

Meticulous Mashers (Ralph Betza)

The rooks, knights, bishops, and queen are replaced by the following pieces:[10]

abcdefgh
8a8b8c8d8 left arrowe8 left arrowf8 left arrowg8 left arrowh8 white rook8
7a7b7c7d7e7f7g7 black circleh7 down arrow7
6a6b6 up arrowc6d6e6f6g6h6 down arrow6
5a5b5 up arrowc5d5e5f5g5h5 down arrow5
4a4b4 up arrowc4d4e4f4g4h4 down arrow4
3a3 black circleb3 up arrowc3 black circled3e3f3g3h33
2a2 left arrowb2 white rookc2 right arrowd2 right arrowe2 right arrowf2 right arrowg2h22
1a1 black circleb1 down arrowc1 black circled1e1f1g1h11
abcdefgh
Forfer (notation FR4). Moves as ferz, or up to 4 spaces as rook.
abcdefgh
8a8b8c8d8e8f8g8h88
7a7b7c7d7e7f7g7h77
6a6b6c6d6 black circlee6f6 black circleg6h66
5a5b5c5d5 black circlee5f5 black circleg5h55
4a4b4c4d4e4 white knightf4g4h44
3a3b3c3d3 black circlee3f3 black circleg3h33
2a2b2c2d2 black circlee2f2 black circleg2h22
1a1b1c1d1e1f1g1h11
abcdefgh
Fibnif (notation fbNF). Moves as ferz, or as a knight for its two longest forward and backward moves. This piece is also in the Nutty Knights army.
abcdefgh
8a8b8c8d8e8f8g8h88
7a7b7 up-left arrowc7d7e7f7g7h77
6a6b6c6 up-left arrowd6e6f6g6h66
5a5b5c5d5 up-left arrowe5f5 up arrowg5h5 up-right arrow5
4a4b4c4d4e4 up-left arrowf4g4 up-right arrowh44
3a3b3c3d3 left arrowe3f3 white bishopg3h3 right arrow3
2a2b2c2d2e2 down-left arrowf2g2 down-right arrowh22
1a1b1c1d1 down-left arrowe1f1 down arrowg1h1 down-right arrow1
abcdefgh
B4nD (notation B4nD). Moves up to 4 spaces as bishop, or exactly 2 spaces as rook. It cannot jump over other pieces.
abcdefgh
8a8b8c8d8e8f8g8h88
7a7b7c7d7 black circlee7f7 up arrowg7h7 black circle7
6a6b6c6d6e6f6 up arrowg6h66
5a5b5 black circlec5d5e5 black circlef5 up arrowg5 black circleh55
4a4b4c4d4 black circlee4f4 up arrowg4h4 black circle4
3a3b3 left arrowc3 left arrowd3 left arrowe3 left arrowf3 white queeng3 right arrowh3 right arrow3
2a2b2c2d2 black circlee2f2 down arrowg2h2 black circle2
1a1b1 black circlec1d1e1 black circlef1 down arrowg1 black circleh11
abcdefgh
N2R4 (notation N2R4). Moves up to 4 spaces as rook, or makes up to 2 consecutive knight moves in the same direction. Can jump for knight moves, but the first must end on an empty space to be able to make a second one.

All-Around Allstars (Ralph Betza)

This army is made of one piece from each of the main armies. Out of the 12 eligible combinations, as the FAD from the Colorbound Clobberers is considered too strong for a Bishop equivalent and the Cardinal from the same army too weak for a Queen equivalent, Ralph Betza considers the following to be the "official" all-star team. The rooks, knights, and queen are replaced by the following pieces:[11]

abcdefgh
8a8b8c8d8e8 up arrowf8g8h88
7a7b7c7d7e7 up arrowf7g7h77
6a6b6c6d6e6 up arrowf6g6h66
5a5b5c5d5e5 up arrowf5g5h55
4a4 left arrowb4 left arrowc4 left arrowd4 left arrowe4 white rookf4 right arrowg4 right arrowh4 right arrow4
3a3b3c3d3 black circlee3 black circlef3 black circleg3h33
2a2b2c2d2e2f2g2h22
1a1b1c1d1e1f1g1h11
abcdefgh
Charging rook (notation frlRrlbK), from the Nutty Knights army.
abcdefgh
8a8b8c8d8e8f8g8h88
7a7b7c7d7e7f7g7h77
6a6b6c6 black circled6e6f6g6 black circleh66
5a5b5c5d5e5 black circlef5g5h55
4a4b4c4d4 black circlee4 white knightf4 black circleg4h44
3a3b3c3d3e3 black circlef3g3h33
2a2b2c2 black circled2e2f2g2 black circleh22
1a1b1c1d1e1f1g1h11
abcdefgh
Waffle (notation WA), from the Colorbound Clobberers army.
abcdefgh
8a8b8c8d8e8 up arrowf8g8h88
7a7b7c7d7e7 up arrowf7g7h77
6a6b6c6d6 black circlee6 up arrowf6 black circleg6h66
5a5b5c5 black circled5e5 up arrowf5g5 black circleh55
4a4 left arrowb4 left arrowc4 left arrowd4 left arrowe4 white empressf4 right arrowg4 right arrowh4 right arrow4
3a3b3c3 black circled3e3 down arrowf3g3 black circleh33
2a2b2c2d2 black circlee2 down arrowf2 black circleg2h22
1a1b1c1d1e1 down arrowf1g1h11
abcdefgh
Chancellor (notation RN), from the Remarkable Rookies army.

There is another All-Around Allstars army by Ralph Betza. In this setup the restriction that an eligible piece must play in one of the four official armies is lifted and the Forward FIDEs and the Meticulous Mashers are also included. It has the following setup:[12]

abcdefgh
8a8b8c8d8e8 up arrowf8g8h88
7a7b7c7d7e7 up arrowf7g7h77
6a6b6c6d6e6 up arrowf6g6h66
5a5b5c5d5e5 up arrowf5g5h55
4a4 left arrowb4 left arrowc4 left arrowd4 left arrowe4 white rookf4 right arrowg4 right arrowh4 right arrow4
3a3b3c3d3 black circlee3 black circlef3 black circleg3h33
2a2b2c2d2e2f2g2h22
1a1b1c1d1e1f1g1h11
abcdefgh
Charging rook (notation frlRrlbK), from the Forward FIDEs and the Nutty Knights army.
abcdefgh
8a8b8c8d8e8f8g8h88
7a7b7c7d7e7f7g7h77
6a6b6c6d6 black circlee6f6 black circleg6h66
5a5b5c5d5 black circlee5f5 black circleg5h55
4a4b4c4d4e4 white knightf4g4h44
3a3b3c3d3 black circlee3f3 black circleg3h33
2a2b2c2d2 black circlee2f2 black circleg2h22
1a1b1c1d1e1f1g1h11
abcdefgh
Fibnif (notation fbNF), from the Meticulous Mashers and the Nutty Knights army.
abcdefgh
8a8 up-left arrowb8c8d8e8f8g8h88
7a7b7 up-left arrowc7d7e7f7g7h7 up-right arrow7
6a6b6c6 up-left arrowd6e6f6g6 up-right arrowh66
5a5b5c5d5 up-left arrowe5f5 up-right arrowg5h55
4a4b4c4d4e4 white bishopf4g4h44
3a3b3c3 black circled3e3f3g3 black circleh33
2a2b2c2d2 black circlee2f2 black circleg2h22
1a1b1c1d1e1f1g1h11
abcdefgh
Bishight (notation fBbN), from the Forward FIDEs army.
abcdefgh
8a8b8c8d8e8 up arrowf8g8h88
7a7b7c7d7e7 up arrowf7g7h77
6a6b6c6d6 black circlee6 up arrowf6 black circleg6h66
5a5b5c5 black circled5e5 up arrowf5g5 black circleh55
4a4 left arrowb4 left arrowc4 left arrowd4 left arrowe4 white empressf4 right arrowg4 right arrowh4 right arrow4
3a3b3c3 black circled3e3 down arrowf3g3 black circleh33
2a2b2c2d2 black circlee2 down arrowf2 black circleg2h22
1a1b1c1d1e1 down arrowf1g1h11
abcdefgh
Chancellor (notation RN), from the Remarkable Rookies army.

Amazon Army (Ralph Betza)

In this army, the rooks and queen are replaced by the following pieces:[13]

abcdefgh
8a8b8c8d8 left arrowe8 left arrowf8 left arrowg8 left arrowh8 white rook8
7a7b7c7d7e7f7g7h7 down arrow7
6a6b6 up arrowc6d6e6f6g6h6 down arrow6
5a5b5 up arrowc5d5e5f5g5h5 down arrow5
4a4b4 up arrowc4d4e4f4g4h4 down arrow4
3a3b3 up arrowc3d3e3f3g3h33
2a2 left arrowb2 white rookc2 right arrowd2 right arrowe2 right arrowf2 right arrowg2h22
1a1b1 down arrowc1d1e1f1g1h11
abcdefgh
Short rook (notation W4). Moves as rook, but not more than 4 spaces. This piece is also in the Remarkable Rookies army.
abcdefgh
8a8 up-left arrowb8c8d8e8 up arrowf8g8h88
7a7b7 up-left arrowc7d7e7 up arrowf7g7h7 up-right arrow7
6a6b6c6 up-left arrowd6 black circlee6 up arrowf6 black circleg6 up-right arrowh66
5a5b5c5 black circled5 up-left arrowe5 up arrowf5 up-right arrowg5 black circleh55
4a4 left arrowb4 left arrowc4 left arrowd4 left arrowe4 A lf4 right arrowg4 right arrowh4 right arrow4
3a3b3c3 black circled3 down-left arrowe3 down arrowf3 down-right arrowg3 black circleh33
2a2b2c2 down-left arrowd2 black circlee2 down arrowf2 black circleg2 down-right arrowh22
1a1b1 down-left arrowc1d1e1 down arrowf1g1h1 down-right arrow1
abcdefgh
Amazon (notation WWFFN). Moves as queen or knight.

Cylindrical Cinders (Ralph Betza)

The rooks, knights, bishops, and queen are replaced by the following pieces:[14]

abcdefgh
8a8b8c8d8e8f8g8h88
7a7b7c7d7e7f7g7h77
6a6b6 black circlec6d6e6f6 black circleg6h66
5a5b5c5d5e5f5g5h5 black circle5
4a4 black circleb4c4d4e4f4g4 black circleh4 white rook4
3a3b3c3d3e3f3g3h3 black circle3
2a2b2 black circlec2d2e2f2 black circleg2h22
1a1b1c1d1e1f1g1h11
abcdefgh
Cylindrical Waffle (notation oWoA). Moves as wazir or alfil on a cylinder. Can jump for all moves.
abcdefgh
8a8b8c8d8e8f8g8h88
7a7b7c7d7e7f7g7h77
6a6 black circleb6c6d6e6f6g6 black circleh66
5a5b5 black circlec5d5e5f5 black circleg5h55
4a4b4c4d4e4f4g4h4 white knight4
3a3b3 black circlec3d3e3f3 black circleg3h33
2a2 black circleb2c2d2e2f2g2 black circleh22
1a1b1c1d1e1f1g1h11
abcdefgh
Cylindrical Knight (notation oN). Moves as knight on a cylinder.
abcdefgh
8a8b8c8 black crossd8e8f8g8h88
7a7b7 up-right arrowc7d7 up-left arrowe7f7g7h77
6a6 up-right arrowb6c6d6e6 up-left arrowf6g6h66
5a5b5c5d5e5f5 up-left arrowg5h5 up-right arrow5
4a4b4c4d4e4f4g4 white bishoph44
3a3b3c3d3e3f3 down-left arrowg3h3 down-right arrow3
2a2 down-right arrowb2c2d2e2 down-left arrowf2g2h22
1a1b1 down-right arrowc1d1 down-left arrowe1f1g1h11
abcdefgh
Cylindrical Bishop (notation oFF). Moves as bishop on a cylinder. The position with an x can be reached in 2 different ways.
abcdefgh
8a8b8c8d8e8f8g8h8 up arrow8
7a7b7c7d7e7f7g7h7 up arrow7
6a6 black circleb6c6d6e6f6g6 black circleh6 up arrow6
5a5b5 black circlec5d5e5f5 black circleg5h5 up arrow5
4a4 left-right arrowb4 left-right arrowc4 left-right arrowd4 left-right arrowe4 left-right arrowf4 left-right arrowg4 left-right arrowh4 white empress4
3a3b3 black circlec3d3e3f3 black circleg3h3 down arrow3
2a2 black circleb2c2d2e2f2g2 black circleh2 down arrow2
1a1b1c1d1e1f1g1h1 down arrow1
abcdefgh
Cylindrical Chancellor (notation oWWoN). Moves as rook or knight on a cylinder. Can jump for knight moves. The horizontal line can be reached from both directions.

Fighting Fizzies (Peter Aronson)

In this army, the left rook, the right rook, knights, bishops, and queen are replaced by the following pieces:[15]

abcdefgh
8a8b8c8d8e8f8g8h88
7a7b7c7d7e7f7g7h77
6a6b6c6d6 up-left arrowe6f6 up arrowg6h66
5a5b5c5 left arrowd5 black circlee5 black circlef5 black circleg5 up-right arrowh55
4a4b4c4d4 black circlee4 white rookf4 black circleg4h44
3a3b3c3 down-left arrowd3 black circlee3 black circlef3 black circleg3 right arrowh33
2a2b2c2d2 down arrowe2f2 down-right arrowg2h22
1a1b1c1d1e1f1g1h11
abcdefgh
Left Single-Step Rhino (notation WF(mW-flF)(mF-flW)), on the left. Steps one square in any direction, then, if the first square is empty, may turn 45 degrees to the left, and move one more square.
abcdefgh
8a8b8c8d8e8f8g8h88
7a7b7c7d7e7f7g7h77
6a6b6c6d6 up arrowe6f6 up-right arrowg6h66
5a5b5c5 up-left arrowd5 black circlee5 black circlef5 black circleg5 right arrowh55
4a4b4c4d4 black circlee4 white rookf4 black circleg4h44
3a3b3c3 left arrowd3 black circlee3 black circlef3 black circleg3 down-right arrowh33
2a2b2c2d2 down-left arrowe2f2 down arrowg2h22
1a1b1c1d1e1f1g1h11
abcdefgh
Right Single-Step Rhino (notation WF(mW-frF)(mF-frW)), on the right. Turns 45 degrees to the right instead.
abcdefgh
8a8b8c8d8e8f8g8h88
7a7b7c7d7e7 up arrowf7g7h77
6a6b6c6d6 black circlee6f6 black circleg6h66
5a5b5c5d5e5 black circlef5g5h55
4a4b4 left arrowc4d4e4 white knightf4g4h4 right arrow4
3a3b3c3d3e3 black circlef3g3h33
2a2b2c2d2 black circlee2f2 black circleg2h22
1a1b1c1d1e1 down arrowf1g1h11
abcdefgh
Gnohmon (notation vNvWnH). Moves as knight for its longest moves, as wazir vertically or slides 3 squares in orthogonal directions. Can jump for knight moves. The name Gnohmon is a reverence to Ralph Betza who used gnohmon as a pseudonym on chessvariants.com.
abcdefgh
8a8b8c8d8e8f8g8h88
7a7b7c7d7e7f7g7h77
6a6b6c6 up-left arrowd6e6f6g6h66
5a5b5c5d5 up-left arrowe5 black circlef5g5 black circleh55
4a4b4c4d4e4 up-left arrowf4g4 up-right arrowh44
3a3b3c3d3e3f3 white bishopg3h33
2a2b2c2d2 black circlee2 down-left arrowf2g2 down-right arrowh2 black circle2
1a1b1c1d1e1f1g1h11
abcdefgh
Crabinal (notation fNbsNhhB). Moves as knight for the longest forward and shortest backward moves, or as bishop for half the distance to the edge of the board. Can jump for knight moves.
abcdefgh
8a8b8c8d8e8 black crossf8g8h88
7a7b7c7d7 up-left arrowe7f7 up-right arrowg7h77
6a6b6c6d6e6 black crossf6g6h66
5a5b5 up-left arrowc5d5 up-left arrowe5 black circlef5 up-right arrowg5h5 up-right arrow5
4a4 black crossb4c4 black crossd4 black circlee4 white queenf4 black circleg4 black crossh44
3a3b3 down-left arrowc3d3 down-left arrowe3 black circlef3 down-right arrowg3h3 down-right arrow3
2a2b2c2d2e2 black crossf2g2h22
1a1b1c1d1 down-left arrowe1f1 down-right arrowg1h11
abcdefgh
Eagle-Scout (notation WzFF). Moves as wazir or as crooked bishop. Positions with an x can each be reached in 2 different ways.

Avian Airforce (Ralph Betza)

In this army, the rooks, knights, bishops, and queen are replaced by the following pieces:[16]

abcdefgh
8a8b8c8d8e8 up arrowf8g8h88
7a7b7c7d7e7f7g7h77
6a6b6c6d6e6 up arrowf6g6h66
5a5b5c5d5e5 black circlef5g5h55
4a4 left arrowb4c4 left arrowd4 black circlee4 white rookf4 black circleg4 right arrowh44
3a3b3c3d3e3 black circlef3g3h33
2a2b2c2d2e2 down arrowf2g2h22
1a1b1c1d1e1f1g1h11
abcdefgh
Wader (notation WDD). Moves as wazir, or makes consecutive dabbaba moves (Dabbaba rider moves). Can jump between dabbaba moves.
abcdefgh
8a8b8c8d8e8f8g8h88
7a7b7c7d7 black circlee7f7 black circleg7h77
6a6b6c6d6e6 black circlef6g6h66
5a5b5c5d5 black circlee5 white knightf5 black circleg5h55
4a4b4c4d4e4 black circlef4g4h44
3a3b3c3 down-left arrowd3e3f3g3 down-right arrowh33
2a2b2c2d2e2f2g2h22
1a1 down-left arrowb1c1d1e1f1g1h11
abcdefgh
Darter (notation fNWbAA). Moves as wazir, as knight for its 2 most forward moves and can make consecutive alfil moves backwards. Can jump between alfil moves.
abcdefgh
8a8 up-left arrowb8c8d8e8f8g8h88
7a7b7c7d7e7f7g7h77
6a6b6c6 up-left arrowd6e6f6g6 up-right arrowh66
5a5b5c5d5 black circlee5f5 black circleg5h55
4a4b4c4d4e4 white bishopf4g4h44
3a3b3c3d3 black circlee3f3 black circleg3h33
2a2b2c2 down-left arrowd2e2f2g2 down-right arrowh22
1a1b1c1d1e1f1g1h11
abcdefgh
Faalcon (notation FAA). Moves as ferz, or makes consecutive alfil moves. Can jump between alfil moves.
abcdefgh
8a8 up-left arrowb8c8d8e8 up arrowf8g8h88
7a7b7c7d7e7f7g7h77
6a6b6c6 up-left arrowd6e6 up arrowf6g6 up-right arrowh66
5a5b5c5d5 black circlee5 black circlef5 black circleg5h55
4a4 left arrowb4c4 left arrowd4 black circlee4 white queenf4 black circleg4 right arrowh44
3a3b3c3d3 black circlee3 black circlef3 black circleg3h33
2a2b2c2 down-left arrowd2e2 down arrowf2g2 down-right arrowh22
1a1b1c1d1e1f1g1h11
abcdefgh
Flying Kingfisher (notation WFAADD). Combines the moves of the Wader and the Faalcon.

Spacious Cannoneers (Ralph Betza)

In this army, the rooks, knights, bishops, and queen are replaced by the following pieces:[17]

abcdefgh
8a8b8c8d8e8f8g8h88
7a7b7c7d7e7 black rookf7g7h77
6a6b6c6d6e6 black pawnf6g6h66
5a5b5c5d5e5f5g5h55
4a4b4c4d4e4 black circlef4g4h44
3a3 left arrowb3 left arrowc3 left arrowd3 black circlee3 white rookf3 black circleg3 right arrowh3 right arrow3
2a2b2c2d2e2 black circlef2g2h22
1a1b1c1d1e1 down arrowf1g1h11
abcdefgh
Mortar, on the left. Moves and captures as wazir or a rook that must stop one space before any piece. Can leap over the first piece in an orthogonal line and capture the next piece on that line (here the black rook can be captured).
abcdefgh
8a8b8c8d8e8 up arrowf8g8h88
7a7b7c7d7e7 up arrowf7g7h77
6a6b6c6d6e6 black pawnf6g6h66
5a5b5c5d5e5f5g5h55
4a4b4c4d4e4 black circlef4g4h44
3a3 left arrowb3 left arrowc3 left arrowd3 black circlee3 white rookf3 black circleg3 right arrowh3 right arrow3
2a2b2c2d2e2 black circlef2g2h22
1a1b1c1d1e1 down arrowf1g1h11
abcdefgh
Howitzer, on the right. Moves and captures as wazir or a rook that must stop one space before any piece. Can leap over the first piece in an orthogonal line and land on any free space after it but before a second piece.
abcdefgh
8a8b8c8d8e8f8g8h88
7a7b7c7d7e7f7g7h77
6a6b6c6d6 black circlee6f6 black circleg6h66
5a5b5c5d5e5 black circlef5g5h55
4a4b4c4d4 black circlee4 white knightf4 black circleg4h44
3a3b3c3d3e3 black circlef3g3h33
2a2b2c2d2 black circlee2f2 black circleg2h22
1a1b1c1d1e1f1g1h11
abcdefgh
Napoleon (notation vNW). Moves as wazir or as knight for its longest moves. Can jump for all moves.
abcdefgh
8a8 up-left arrowb8c8d8e8f8g8h88
7a7b7 up-left arrowc7d7e7f7g7h7 up-right arrow7
6a6b6c6 black pawnd6e6f6g6 up-right arrowh66
5a5b5c5d5e5f5 up-right arrowg5h55
4a4b4c4d4e4 white bishopf4g4h44
3a3b3c3d3 down-left arrowe3f3 down-right arrowg3h33
2a2b2c2 down-left arrowd2e2f2g2 down-right arrowh22
1a1b1 down-left arrowc1d1e1f1g1h1 down-right arrow1
abcdefgh
Carronade. Moves as bishop but must stop one space before any piece. Can leap over the first piece in a diagonal line and then continue as a normal bishop.
abcdefgh
8a8 up-left arrowb8c8d8e8 up arrowf8g8h88
7a7b7 up-left arrowc7d7e7 black pawnf7g7h7 up-right arrow7
6a6b6c6 black pawnd6e6f6g6 up-right arrowh66
5a5b5c5d5e5 black circlef5 up-right arrowg5h55
4a4 left arrowb4 left arrowc4 left arrowd4 black circlee4 white queenf4 black circleg4 right arrowh4 right arrow4
3a3b3c3d3 down-left arrowe3 black circlef3 down-right arrowg3h33
2a2b2c2 down-left arrowd2e2 down arrowf2g2 down-right arrowh22
1a1b1 down-left arrowc1d1e1 down arrowf1g1h1 down-right arrow1
abcdefgh
Big Bertha. Combines the moves of the Howitzer and the Carronade.

Spacious pieces must stop one square before any piece on the board. They can advance to the edge of the board when the wraparound square is empty, a spacious rook can move from e1 to e8 because at the end of the move the square e1 is empty. Spacious pieces can capture another piece when the square behind that piece is empty, or, when the piece to capture is placed on the edge of the board, the wraparound square is empty. Spacious pieces cannot wraparound the edges of the board, the wraparound squares are only examined in the case of a move towards the border.[18] In the Spacious Cannoneers army, several pieces combine a spacious piece with some kind of cannon piece.

Pizza Kings (John Lawson)

The rooks, knights, bishops, and queen are replaced by the following pieces:[19]

abcdefgh
8a8b8c8d8e8f8g8h88
7a7b7c7d7e7f7g7h77
6a6b6c6 black circled6e6f6g6 black circleh66
5a5b5c5d5 black circlee5 black circlef5 black circleg5h55
4a4b4c4 black circled4e4 white rookf4g4 black circleh44
3a3b3c3d3 black circlee3 black circlef3 black circleg3h33
2a2b2c2d2e2f2g2h22
1a1b1c1d1e1f1g1h11
abcdefgh
Pepperoni (notation sDfAvWF). Moves as ferz, horizontally as dabbaba, vertically as wazir or forward as alfil. Can jump for all moves.
abcdefgh
8a8b8c8d8e8f8g8h88
7a7b7c7d7e7f7g7h77
6a6b6c6d6 black circlee6f6 black circleg6h66
5a5b5 black circlec5d5e5f5g5h5 black circle5
4a4b4c4d4e4 white knightf4g4h44
3a3b3c3d3 black circlee3f3 black circleg3h33
2a2b2c2d2 black circlee2f2 black circleg2h22
1a1b1c1d1e1f1g1h11
abcdefgh
Mushroom (notation vNfsCbF). Moves forwards as knight for its longest moves, backwards as ferz or as camel for its shortest forward moves. Can jump for all moves.
abcdefgh
8a8b8c8d8e8f8g8h88
7a7b7c7d7e7 black circlef7g7h77
6a6b6c6d6 black circlee6f6 black circleg6h66
5a5b5c5d5 black circlee5f5 black circleg5h55
4a4b4c4d4 black circlee4 white bishopf4 black circleg4h44
3a3b3c3d3 black circlee3f3 black circleg3h33
2a2b2c2d2 black circlee2f2 black circleg2h22
1a1b1c1d1e1 black circlef1g1h11
abcdefgh
Sausage (notation sWFvNvH). Moves as ferz, horizontally as wazir, as knight for its longest moves or jumps 3 squares vertically. Can jump for all moves.
abcdefgh
8a8b8c8d8e8f8g8h88
7a7b7c7d7e7f7g7h77
6a6b6c6 black circled6 black circlee6 black circlef6 black circleg6 black circleh66
5a5b5c5d5 black circlee5 black circlef5 black circleg5h55
4a4b4c4 black circled4 black circlee4 white queenf4 black circleg4 black circleh44
3a3b3c3d3 black circlee3 black circlef3 black circleg3h33
2a2b2c2 black circled2e2 black circlef2g2 black circleh22
1a1b1c1d1e1f1g1h11
abcdefgh
Meatball (notation FWADfN.). Moves as king, alfil, dabbaba or as knight for its 2 longest forward moves. Can jump for all moves.

Seeping Switchers (Jörg Knappen)

The rooks, knights, bishops, and queen are replaced by the following pieces:[20]

abcdefgh
8a8b8c8d8e8f8g8h88
7a7b7c7d7e7 up arrowf7g7h77
6a6b6c6d6e6f6g6h66
5a5b5c5d5e5 up arrowf5g5h55
4a4b4 left arrowc4d4 left arrowe4 white rookf4 right arrowg4h4 right arrow4
3a3b3c3d3e3 down arrowf3g3h33
2a2b2c2d2e2f2g2h22
1a1b1c1d1e1 down arrowf1g1h11
abcdefgh
Panda or Slip Rook (notation (W-DD)). Moves as rook, but only to squares of color opposite to that on which it stands. Can jump over squares it cannot move to.
abcdefgh
8a8b8c8d8e8f8g8h88
7a7b7c7d7e7f7g7h77
6a6b6c6d6 black circlee6f6 black circleg6h66
5a5b5c5 black circled5e5 black circlef5g5 black circleh55
4a4b4c4d4 black circlee4 white knightf4 black circleg4h44
3a3b3c3 black circled3e3 black circlef3g3 black circleh33
2a2b2c2d2 black circlee2f2 black circleg2h22
1a1b1c1d1e1f1g1h11
abcdefgh
Marquis (notation NW). Moves as knight or wazir. Can jump for knight moves.
abcdefgh
8a8b8 up-left arrowc8d8e8f8g8h8 up-right arrow8
7a7 up-left arrowb7c7 up-left arrowd7e7f7g7 up-right arrowh77
6a6b6 up-left arrowc6d6 black circlee6f6 black circleg6h66
5a5b5c5 black circled5e5f5g5 black circleh55
4a4b4c4d4e4 white bishopf4 black pawng4h44
3a3b3c3 black circled3e3f3g3 black circleh33
2a2b2 down-left arrowc2d2 black circlee2f2 black circleg2h22
1a1 down-left arrowb1c1 down-left arrowd1e1f1g1 down-right arrowh11
abcdefgh
Unicorn (notation N(mW-FF)). Moves as knight, then may continue as bishop. Can jump for the knight moves, but longer moves require the corresponding wazir square to be empty. In this case, the unicorn may jump to g3 and g5, but is blocked from moving to h2 or h6 by the black pawn, which it cannot capture.
abcdefgh
8a8b8c8d8e8f8g8h88
7a7b7 up-left arrowc7d7e7 up arrowf7g7h7 up-right arrow7
6a6b6c6d6e6f6g6h66
5a5b5c5d5 up-left arrowe5 up arrowf5 up-right arrowg5h55
4a4b4 left arrowc4d4 left arrowe4 white queenf4 right arrowg4h4 right arrow4
3a3b3c3d3 down-left arrowe3 down arrowf3 down-right arrowg3h33
2a2b2c2d2e2f2g2h22
1a1b1 down-left arrowc1d1e1 down arrowf1g1h1 down-right arrow1
abcdefgh
Erl Queen or Erlkönigin or Slip Queen (notation (W-DD)(F-AA)). Moves as queen, but jumps over every other space along its way.

Daring Dragons (H. G. Muller)

The rooks, knights, bishops, and queen are replaced by the following pieces:[21]

abcdefgh
8a8 up-left arrowb8c8d8e8f8g8h88
7a7b7 up-left arrowc7d7e7f7g7h7 up-right arrow7
6a6b6c6 up-left arrowd6e6f6g6 up-right arrowh66
5a5b5c5d5 up-left arrowe5 black circlef5 up-right arrowg5h55
4a4b4c4d4 black circlee4 white rookf4 black circleg4h44
3a3b3c3d3 down-left arrowe3 black circlef3 down-right arrowg3h33
2a2b2c2 down-left arrowd2e2f2g2 down-right arrowh22
1a1b1 down-left arrowc1d1e1f1g1h1 down-right arrow1
abcdefgh
Dragon Horse (notation WB). Moves as bishop or wazir.
abcdefgh
8a8b8c8d8e8 up arrowf8g8h88
7a7b7c7d7e7 up arrowf7g7h77
6a6b6c6d6e6 up arrowf6g6h66
5a5b5c5 black circled5e5 up arrowf5g5 black circleh55
4a4b4c4d4e4 white knightf4g4h44
3a3b3c3 black circled3e3 down arrowf3g3 black circleh33
2a2b2c2d2e2 down arrowf2g2h22
1a1b1c1d1e1 down arrowf1g1h11
abcdefgh
Dragonfly (notation sNvR). Moves vertically as rook or sideways as knight. Can jump for knight moves.
abcdefgh
8a8b8c8d8e8f8g8h88
7a7b7c7d7e7f7g7h77
6a6b6c6d6 white crosse6f6 white crossg6h66
5a5b5c5d5 black circlee5 black circlef5 black circleg5h55
4a4b4c4d4 black circlee4 white bishopf4 black circleg4h44
3a3b3c3d3 black circlee3 black circlef3 black circleg3h33
2a2b2c2d2 white crosse2f2 white crossg2h22
1a1b1c1d1e1f1g1h11
abcdefgh
Dragoon (notation KivmN). Moves as king or, on its initial move, vertically and without capturing as a knight. Can jump for knight moves.
abcdefgh
8a8 up-left arrowb8c8d8e8f8g8h88
7a7b7 up-left arrowc7d7e7f7g7h7 up-right arrow7
6a6b6c6 up-left arrowd6 black circlee6f6 black circleg6 up-right arrowh66
5a5b5c5d5 up-left arrowe5f5 up-right arrowg5h55
4a4 left arrowb4 left arrowc4 black circled4e4 white queenf4g4 black circleh4 right arrow4
3a3b3c3d3 down-left arrowe3f3 down-right arrowg3h33
2a2b2c2 down-left arrowd2 black circlee2f2 black circleg2 down-right arrowh22
1a1b1 down-left arrowc1d1e1f1g1h1 down-right arrow1
abcdefgh
Wyvern (notation vNsjRB). Moves as bishop, vertically as knight, or at least 2 steps horizontally as a rook. Can jump for knight moves and jumps over the first square for rook moves.

Bent Bozos (H. G. Muller)

The left and right rooks, left and right knights, left and right bishops, and queen are replaced by the following pieces: [22]

abcdefgh
8a8b8c8d8e8f8 up arrowg8h88
7a7b7c7d7e7f7 up arrowg7h77
6a6b6c6d6e6f6 up arrowg6h66
5a5 left arrowb5 left arrowc5 left arrowd5 black circlee5f5 black circleg5h55
4a4b4c4d4e4 white rookf4g4h44
3a3b3c3d3 black circlee3f3 black circleg3 right arrowh3 right arrow3
2a2b2c2d2 down arrowe2f2g2h22
1a1b1c1d1 down arrowe1f1g1h11
abcdefgh
Left Griffon (notation FaflR). Moves as ferz and then, optionally, rotates 45 degrees left and then moves as a rook.
abcdefgh
8a8b8c8d8 up arrowe8f8g8h88
7a7b7c7d7 up arrowe7f7g7h77
6a6b6c6d6 up arrowe6f6g6h66
5a5b5c5d5 black circlee5f5 black circleg5 right arrowh5 right arrow5
4a4b4c4d4e4 white rookf4g4h44
3a3 left arrowb3 left arrowc3 left arrowd3 black circlee3f3 black circleg3h33
2a2b2c2d2e2f2 down arrowg2h22
1a1b1c1d1e1f1 down arrowg1h11
abcdefgh
Right Griffon (notation FafrR). Rotates 45 degrees right instead.
abcdefgh
8a8b8 up-left arrowc8d8e8f8g8h88
7a7b7c7 up-left arrowd7e7f7g7h77
6a6b6c6d6 up-left arrowe6f6g6h6 up-right arrow6
5a5b5c5d5e5 black circlef5g5 up-right arrowh55
4a4b4c4d4 black circlee4 white knightf4 black circleg4h44
3a3b3c3 down-left arrowd3e3 black circlef3g3h33
2a2b2 down-left arrowc2d2e2f2 down-right arrowg2h22
1a1 down-left arrowb1c1d1e1f1g1 down-right arrowh11
abcdefgh
Left Aanca (notation WaflB). Moves as wazir and then, optionally, rotates 45 degrees left and moves as bishop.
abcdefgh
8a8b8c8d8e8f8g8h8 up-right arrow8
7a7 up-left arrowb7c7d7e7f7g7 up-right arrowh77
6a6b6 up-left arrowc6d6e6f6 up-right arrowg6h66
5a5b5c5 up-left arrowd5e5 black circlef5g5h55
4a4b4c4d4 black circlee4 white knightf4 black circleg4h44
3a3b3c3d3e3 black circlef3g3 down-right arrowh33
2a2b2c2d2 down-left arrowe2f2g2h2 down-right arrow2
1a1b1c1 down-left arrowd1e1f1g1h11
abcdefgh
Right Aanca (notation WafrB). Rotates 45 degrees right instead.
abcdefgh
8a8b8c8d8e8f8g8h88
7a7b7c7d7e7f7g7h77
6a6b6c6d6 black circlee6 black circlef6g6h66
5a5b5c5d5e5f5g5 black circleh55
4a4b4c4 black circled4e4 white bishopf4g4 black circleh44
3a3b3c3 black circled3e3f3g3h33
2a2b2c2d2e2 black circlef2 black circleg2h22
1a1b1c1d1e1f1g1h11
abcdefgh
Left Sastik (notation DfflNdllNddrNfrrN)). Moves as dabbaba or a knight one to the left of the dababba move
abcdefgh
8a8b8c8d8e8f8g8h88
7a7b7c7d7e7f7g7h77
6a6b6c6d6e6 black circlef6 black circleg6h66
5a5b5c5 black circled5e5f5g5h55
4a4b4c4 black circled4e4 white bishopf4g4 black circleh44
3a3b3c3d3e3f3g3 black circleh33
2a2b2c2d2 black circlee2 black circlef2g2h22
1a1b1c1d1e1f1g1h11
abcdefgh
Right Sastik (notation DffrNdrrNddlNfllN)). Moves as dabbaba or a knight one to the right of the dababba move
abcdefgh
8a8b8c8d8 up arrowe8f8 up arrowg8h88
7a7b7c7d7 up arrowe7f7 up arrowg7h77
6a6b6c6d6 up arrowe6f6 up arrowg6h66
5a5 left arrowb5 left arrowc5 left arrowd5 black circlee5f5 black circleg5 right arrowh5 right arrow5
4a4b4c4d4e4 white queenf4g4h44
3a3 left arrowb3 left arrowc3 left arrowd3 black circlee3f3 black circleg3 right arrowh3 right arrow3
2a2b2c2d2 down arrowe2f2 down arrowg2h22
1a1b1c1d1 down arrowe1f1 down arrowg1h11
abcdefgh
Griffon (notation FafR). Moves as ferz and then optionally continues outwards as a rook.

Fearful Fairies (Jörg Knappen)

The rooks, knights, bishops, and queen are replaced by the following pieces:[23]

abcdefgh
8a8b8c8d8e8f8g8h88
7a7b7c7d7e7f7g7h77
6a6b6c6 black circled6e6f6g6 black circleh66
5a5b5c5d5e5 black circlef5g5h55
4a4b4c4d4 black circlee4 white rookf4 black circleg4h44
3a3b3c3d3e3 black circlef3g3h33
2a2b2c2 black circled2e2f2g2 black circleh22
1a1b1c1d1e1f1g1h11
abcdefgh
Phoenix (notation WA). Moves as wazir or alfil. Can jump for all moves. Named waffle in the Colorbound Clobberers.
abcdefgh
8a8b8c8d8e8f8g8h88
7a7b7c7d7e7f7g7h77
6a6b6c6d6 black circlee6f6 black circleg6h66
5a5b5c5 black circled5 black circlee5f5 black circleg5 black circleh55
4a4b4c4d4e4 white knightf4g4h44
3a3b3c3 black circled3 black circlee3f3 black circleg3 black circleh33
2a2b2c2d2 black circlee2f2 black circleg2h22
1a1b1c1d1e1f1g1h11
abcdefgh
Dullahan (notation FN). Moves as knight or ferz.
abcdefgh
8a8b8c8d8e8f8g8h88
7a7b7c7d7e7f7g7h77
6a6b6c6 black circled6e6f6g6 black circleh66
5a5b5c5d5 black circlee5f5 black circleg5h55
4a4b4c4d4e4 white bishopf4g4h44
3a3b3c3d3 black circlee3f3 black circleg3h33
2a2b2c2 black circled2e2f2g2 black circleh22
1a1b1c1d1e1f1g1h11
abcdefgh
Fearful (notation FA). Moves as one square diagonally or jump two squares diagonally. The name is a word play on Ferz-Alfil aka Ferfil.
abcdefgh
8a8 up-left arrowb8c8 black circled8e8f8g8 black circleh88
7a7b7 up-left arrowc7d7e7f7g7h7 up-right arrow7
6a6 black circleb6c6 up-left arrowd6 black circlee6f6 black circleg6 up-right arrowh66
5a5b5c5 black circled5 up-left arrowe5f5 up-right arrowg5 black circleh55
4a4b4c4d4e4 white princessf4g4h44
3a3b3c3 black circled3 down-left arrowe3f3 down-right arrowg3 black circleh33
2a2 black circleb2c2 down-left arrowd2 black circlee2f2 black circleg2 down-right arrowh22
1a1b1 down-left arrowc1d1e1f1g1h1 down-right arrow1
abcdefgh
Banshee (notation BNN). Moves as Bishop or Nightrider, making consecutive knight moves in the same direction. It may jump over pieces using the knight moves, but all intermediate knight squares must be free.

Silly Sliders (H. G. Muller)

The rooks, knights, bishops, and queen are replaced by the following pieces:[24]

abcdefgh
8a8b8c8d8e8 up arrowf8g8h88
7a7b7c7d7e7 up arrowf7g7h77
6a6b6c6d6e6 up arrowf6g6h66
5a5b5c5d5 black circlee5f5 black circleg5h55
4a4 left arrowb4 left arrowc4 left arrowd4e4 white rookf4g4 right arrowh4 right arrow4
3a3b3c3d3 black circlee3f3 black circleg3h33
2a2b2c2d2e2 down arrowf2g2h22
1a1b1c1d1e1 down arrowf1g1h11
abcdefgh
Lame Duck (notation FyafW). Moves as rook or ferz, but may not move like a wazir.
abcdefgh
8a8b8c8d8e8f8g8h88
7a7b7c7d7e7f7g7h77
6a6b6c6d6e6 black circlef6g6h66
5a5b5c5d5 black circlee5f5 black circleg5h55
4a4b4c4 black circled4e4 white knightf4g4 black circleh44
3a3b3c3d3 black circlee3f3 black circleg3h33
2a2b2c2d2e2 black circlef2g2h22
1a1b1c1d1e1f1g1h11
abcdefgh
Diamond (notation FD). Moves as ferz or dabbaba. Can jump for dabbaba moves.
abcdefgh
8a8 up-left arrowb8c8d8e8f8g8h88
7a7b7 up-left arrowc7d7e7f7g7h7 up-right arrow7
6a6b6c6 up-left arrowd6e6f6g6 up-right arrowh66
5a5b5c5d5e5 black circlef5g5h55
4a4b4c4d4 black circlee4 white bishopf4 black circleg4h44
3a3b3c3d3e3 black circlef3g3h33
2a2b2c2 down-left arrowd2e2f2g2 down-right arrowh22
1a1b1 down-left arrowc1d1e1f1g1h1 down-right arrow1
abcdefgh
Onyx (notation WyafF). Moves as bishop or wazir, but may not move like a ferz.
abcdefgh
8a8 up-left arrowb8c8d8e8 up arrowf8g8h88
7a7b7 up-left arrowc7d7e7 up arrowf7g7h7 up-right arrow7
6a6b6c6 up-left arrowd6 black circlee6 up arrowf6 black circleg6 up-right arrowh66
5a5b5c5 black circled5e5f5g5 black circleh55
4a4 left arrowb4 left arrowc4 left arrowd4e4 white queenf4g4 right arrowh4 right arrow4
3a3b3c3 black circled3e3f3g3 black circleh33
2a2b2c2 down-left arrowd2 black circlee2 down arrowf2 black circleg2 down-right arrowh22
1a1b1 down-left arrowc1d1e1 down arrowf1g1h1 down-right arrow1
abcdefgh
Squire (notation NyafK). Moves as amazon, but may not move like a king. Can jump for knight moves.

Hoppel-Poppel

Hoppel-Poppel is originally a popular chess variant from Germany played with equal armies. Its army fits perfectly into Chess with Different Armies and is therefore listed here. In this army the knights and bishops are replaced by the following pieces:[25]

abcdefgh
8a8 black circleb8c8d8e8f8g8h88
7a7b7 black circlec7d7e7f7g7h7 black circle7
6a6b6c6 black circled6 black crosse6f6 black crossg6 black circleh66
5a5b5c5 black crossd5 black circlee5f5 black circleg5 black crossh55
4a4b4c4d4e4 white knightf4g4h44
3a3b3c3 black crossd3 black circlee3f3 black circleg3 black crossh33
2a2b2c2 black circled2 black crosse2f2 black crossg2 black circleh22
1a1b1 black circlec1d1e1f1g1h1 black circle1
abcdefgh
Knibis (notation mNcB). Moves without capture as a knight, captures as a bishop.
abcdefgh
8a8 black crossb8c8d8e8f8g8h88
7a7b7 black crossc7d7e7f7g7h7 black cross7
6a6b6c6 black crossd6 black circlee6f6 black circleg6 black crossh66
5a5b5c5 black circled5 black crosse5f5 black crossg5 black circleh55
4a4b4c4d4e4 white bishopf4g4h44
3a3b3c3 black circled3 black crosse3f3 black crossg3 black circleh33
2a2b2c2 black crossd2 black circlee2f2 black circleg2 black crossh22
1a1b1 black crossc1d1e1f1g1h1 black cross1
abcdefgh
Biskni (notation mBcN). Moves without capture as bishop, captures as a knight.

References

  1. ^ a b Pritchard, D. (1994). The Encyclopedia of Chess Variants. Games & Puzzles Publications. ISBN 0-9524142-0-1.
  2. ^ Pritchard, D. B. (2007). "Equal Armies". In Beasley, John (ed.). The Classified Encyclopedia of Chess Variants. John Beasley. pp. 186–87. ISBN 978-0-9555168-0-1.
  3. ^ Chess with different armies by Ralph Betza.
  4. ^ Single Comment Chess with Different Armies
  5. ^ Single Comment Chess with Different Armies
  6. ^ Jörg Knappen, 2012. Drunken Nights. On www.chessvariants.com, retrieved 2024-12-07
  7. ^ Single Comment Chess with Different Armies
  8. ^ Different Kings and Pawns? by Ralph Betza
  9. ^ The Forward FIDEs by Ralph Betza.
  10. ^ The Meticulous Mashers by Ralph Betza.
  11. ^ The All-Around Allstars by Ralph Betza.
  12. ^ The All-Around Allstars by Ralph Betza.
  13. ^ The Amazon Army by Ralph Betza.
  14. ^ The Cylindrical Cinders by Ralph Betza.
  15. ^ The Fighting Fizzies by Peter Aronson
  16. ^ Ideal Values and Practical Values (part 3): The Rider Problem by Ralph Betza
  17. ^ Ideal Values and Practical Values (part 5): Modified Jumpers by Ralph Betza
  18. ^ Spacious Pieces by Ralph Betza
  19. ^ The Pizza Kings by John Lawson.
  20. ^ The Seeping Switchers by Jörg Knappen.
  21. ^ "chessvariants.com -- Comment Listing". www.chessvariants.com. Retrieved 2023-02-16.
  22. ^ "chessvariants.com -- Comment Listing". www.chessvariants.com. Retrieved 2023-02-17.
  23. ^ "Fearful fairies". www.chessvariants.com. Retrieved 2024-11-24.
  24. ^ "chessvariants.com -- Comment Listing". www.chessvariants.com. Retrieved 2024-03-05.
  25. ^ "Hoppel-Poppel". www.chessvariants.com.